| | Journy to battle Sin topic rules XP | |
| | Author | Message |
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Haruko Sage of Darkness
Posts : 568 Join date : 2007-10-08
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| Subject: Journy to battle Sin topic rules XP Mon Oct 29, 2007 2:31 am | |
| I have decided to take the lock off the topic. Don't go crazy and try to travel with us though. Now the rules for posting there.
1. Your posts have to be in detail, don't just say "Here I am, hi guys!" 2. You can not travel with us in a party. 3. When you join it, it has to be at a checkpoint on the road, a town or city. 4. When its time for the Main party to leave that checkpoint, City, or town we leave you there. Do not follow in secrecy. 5. There is no way to take Daimos and Haruko back until Sin is killed off. 6. if you feel like it, you can post as the towns folk at the check points, cities, or towns that way it might be less confusing. (Having your real character being there and just watching us leave is really weird.) 7. Sin is our battle, do not interfere. 8. When we kill Sin you can randomly come up to us if you want. (I guess.) 9. If you do have your real character join into it at one of the 3 places, Daimos and I are stronger then you, no matter what the difference between the levels are. (It just helps the story go along smoother for me.) 12. I reserve the right to make any new armor, and weapons we may come across and what it can do. 13. I also reserve the right to make new rules as I see fit, and only me 14. Have fun with it!
Last edited by on Thu Jan 03, 2008 3:24 am; edited 8 times in total | |
| | | Haruko Sage of Darkness
Posts : 568 Join date : 2007-10-08
Vitals HP: (0/0) MP: (0/0) Portal Mastery: (0/0)
| Subject: Re: Journy to battle Sin topic rules XP Mon Oct 29, 2007 9:46 am | |
| Armory:Haruko:
Summoner's Garment; raises max mana by 450 Summoner's Staff; raises max summoning power by 500 Lightning Shard of the Guado's; Raises maximum health by 400 Daimos:
Guardian's Armor; raises max health by 100 Guardian's Sword; raises max strength by 250 Rikku:
Rouge Clothing; raises max strength by 200, Max Health by 400 Thief's handbag;
small, 10 grenades, 10 Al Bhed potions, 10 lightning, ice, earth, fire, water gems. medium, 40 of each large, 80 of each Lulu:
Blake Mage outfit; raises maximum health by 300 Moogle plush; raises max mana by 500 Auron:
Great Guardian's Armor; raises max health by 1000 Great Guardian's Sword; raises max strength by 1250
Last edited by Haruko on Sun Mar 09, 2008 8:06 am; edited 16 times in total | |
| | | Haruko Sage of Darkness
Posts : 568 Join date : 2007-10-08
Vitals HP: (0/0) MP: (0/0) Portal Mastery: (0/0)
| Subject: Re: Journy to battle Sin topic rules XP Mon Oct 29, 2007 9:56 am | |
| Health and suchs:Haruko:
Health ~ 4370 Mana ~ 2450 Strength 1300 Summoning Power ~ 1000 Daimos:
Health ~ 4100 Mana ~ 2500 Strength ~ 2050 Summoning Power ~ 40 Rikku:
Health ~ 4330 Mana ~ 2840 Strength ~ 2000 Summoning Power ~ 0 Lulu:
Health ~ 4100 Mana ~ 3500 Strength ~ 1300 Summoning Power ~ 0 Auron:
Heath ~ 5100 Mana ~ 2500 Strength ~ 3300 Summoning Power ~ 0
Last edited by Haruko on Sun Mar 09, 2008 8:07 am; edited 11 times in total | |
| | | Haruko Sage of Darkness
Posts : 568 Join date : 2007-10-08
Vitals HP: (0/0) MP: (0/0) Portal Mastery: (0/0)
| Subject: Re: Journy to battle Sin topic rules XP Mon Oct 29, 2007 10:16 am | |
| Skills:Haruko:
Firga: 600 damage, 1200 to ice creatures; 400 magic Nulblaze: Protects from all fire attacks for one attack; 50 magic. Blizzaga: 600 damage, 1200 to fire creatures; 400 magic. Nulfrost: Protects from all ice attacks for one attack; 50 magic. Thundga: 600 damage, 1200 to water creatures; 400 magic. Nulshock: Protects from all lightning attacks for one attack; 50 magic. Waterga: 600 damage, 1200 to lightning creatures; 400 magic. Nultide: Protects from all water attacks for one attack; 50 magic. Nulall: Protects from all water, thunder, fire, and ice attacks for one attack; 350 magic. Prayer: heals all the party members by a full 100 HP; 60 magic. Curga: Heals one person by 1200; 500 magic. Auto-Life: Heals the person automatically after they have fallen; 780 magic. Life: Heals a fallen ally with half health; 600 magic. Protect: Cuts physical attack damage in half; 500 magic. Shell: Cuts magical attack damage in half; 500 magic. Esuna: Cures an ally of all status elements; 500 magic. Reflect: Bounces skills off the selected target and onto the one that casted the skill (if on the same team it bounces to the other team); 500 magic. Dispel: Gets rid of a good status element; 500 magic. Hastaga: Doubles the attacks of all allies; 500 magic. Slowga: Cuts the all enemies attack in half; 500 magic. Summon: Summons a creature, Belais (40 SP), Zodiark (1700 SP) (SP meaning Summoning Power) Daimos:
Guard: Takes half damage from attack for one member. Sentinel: Takes full damage from attack for one member for two turns; 40 magic. Taunt: Keeps an enemy from attacking any member but himself. Berserk: Allows him to attack each enemy, after that enemy attack's either him or one of his party members; 50 magic. Breaks ~
Power Break, lowers strength; 20 MP Armor Break, lowers defense; 20 MP Mana Break, lowers magic attack; 20 MP Speed Break, lowers agility; 20 MP Mind Break, lowers magic resistance; 20 MP Rikku:
Grenade: 300 damage. Fire gem: 400 damage, 550 to ice creatures. Ice gem: 400 damage, 550 to fire creatures. Lightning gem: 400 damage, 550 to water creatures. Water gem: 400 damage, 550 to lightning creatures. Steal: Takes an item from an enemy. Provoke: Makes an enemy attack only her. Mix: mixes two items Rikku currently has to make something stronger; 100 magic. Berserk: Allows her to attack each enemy, after that enemy attacks her or her party members; 50 magic. Lulu:
Firga: 600 damage, 1200 to ice creatures; 400 magic Blizzaga: 600 damage, 1200 to fire creatures; 400 magic. Thundga: 600 damage, 1200 to water creatures; 400 magic. Waterga: 600 damage, 1200 to lightning creatures; 400 magic. * Furry: Uses any Black magic spell up to 10 times; 1200 magic. Auron:
Guard: Takes half damage from attack for one member. Taunt: Keeps an enemy from attacking any member but himself. Berserk: Allows him to attack each enemy, after that enemy attack's either him or one of his party members; 50 magic. Breaks ~
Power Break, lowers strength; 20 Magic Armor Break, lowers defense; 20 Magic Elemental Break, lowers magic attack; 20 Magic Speed Break, lowers agility; 20 Magic Mind Break, lowers magic resistance; 20 Magic
Last edited by Haruko on Thu Feb 28, 2008 9:12 am; edited 19 times in total | |
| | | Haruko Sage of Darkness
Posts : 568 Join date : 2007-10-08
Vitals HP: (0/0) MP: (0/0) Portal Mastery: (0/0)
| Subject: Re: Journy to battle Sin topic rules XP Sat Nov 03, 2007 7:52 am | |
| Whats in our pockets?Haruko~
X Potions ~ 5; fully heals health Ethers ~ 8; heals 100 magic points Elixer ~ 5; fully heals Health and Magic Phoenix Down ~ 6; heals a fallen ally by half health Daimos~
X Potions ~ 4; fully heals health Ethers ~ 3; heals 100 magic points Elixer ~ 2; fully heals Health and Magic Phoenix Down ~ 4; heals a fallen ally by half health Rikku~
X Potions ~ 10; fully heals health Ethers ~ 7; heals 100 magic points Elixer ~ 12; fully heals Health and Magic Phoenix Down ~ 15; heals a fallen ally by half health Al-Bhed Potion ~ 42; heals 1000 health of all members High-potions ~ 10; heals 1000 health of one ally Lulu~
X Potions ~ 5; fully heals health Ethers ~ 10; heals 100 magic points Elixer ~ 2; fully heals Health and Magic Phoenix Down ~ 4; heals a fallen ally by half health Auron~
X Potions ~ 5; fully heals health Ethers ~ 8; heals 100 magic points Elixer ~ 5; fully heals Health and Magic Phoenix Down ~ 6; heals a fallen ally by half health All three~
Mega-Potion ~ 24; restores 2000 health of all party members Magalixer ~ 13; fully restores the health and magic of all party members Mega Phoenix ~ 20; Fully revives party from KO Antidote ~ 40; Cures poison Eye drops ~ 44; Cures darkness Holy Water ~ 52; Cures Zombie and curse Remedy ~ 60; Cures all status elements Soft ~ 50; Cures petrification Echo Screen ~ 45; Cures silence
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| | | Haruko Sage of Darkness
Posts : 568 Join date : 2007-10-08
Vitals HP: (0/0) MP: (0/0) Portal Mastery: (0/0)
| Subject: Re: Journy to battle Sin topic rules XP Thu Jan 03, 2008 4:38 am | |
| Haruko's Summons - Belias, the Gigas wrote:
- Spoiler:
Belias, the Gigas Sicon of darkness and guardian of the Holy Realm, made by the gods in opposition to the Transcendent Loghrif, scion of light. Called the Gigas for his appearance: man and monster fused as one. Considering a mistake upon his making, and receiving not his intended role, the Gigas challenged the gods and lost. Scorned by his masters, he found another: Dynast-King, whose tomb he swore to protect for all eternity.
- Code:
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Cuts all status elements in half. Absorbs Fire and is weak against water. - Code:
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level Max HP Max MP Str. Mag. Pwr. 01 809-891 23-25 45 46 10 1025-1336 50-70 50 51 20 1270-1336 90-140 56 57 30 1585-1708 131-212 62 63 40 1883-2060 181-302 68 69 50 2359-2625 224-378 74 75 60 2779-3123 264-448 80 81 70 3017-3403 294-498 86 87 80 3292-3727 324-548 91 92 90 3667-4171 344-578 97 98 99 4090-4673 353-587 99 99 - Code:
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Gambit 1 If HP < 30% Hell Fire 2 If the enemy can absorb Fire Attack 3 If the enemy is weak against Fire Painflare 4 If an enemy is spotted Painflare - Code:
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Actions Name Range Scope Type Element Attack Attack 3 N/A physical None 610 Painflare 12 N/A Magic Fire 600 Hellfire 12 Diameter 8 Magic Fire 1000
- Mateus, the Corrupt wrote:
- Spoiler:
Mateus, the Corrupt Scion of darkness ruling and protecting those who live in the underworld, in opposition to Lahabrea, Abyssal Celebrant and sicon of light. In the coarse of his rule, he submitted to avarice, and the darkness took his heart, transforming him until he was both evil and corrupt. Then in his cowardice did he bind a Goddess of Demesne of Ice, and using her as a living shield, he challenged the gods. Defeated before their might, he fell screaming into the depths of hell, there to be imprisoned for eternity.
- Code:
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Cuts all status elements in half. Absorbs Ice and is weak against lightning. - Code:
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level Max HP Max MP Str. Mag. Pwr. 01 1000-1001 23-25 46 46 10 1135-1158 50-70 51 51 20 1380-1446 90-140 57 57 30 1695-1818 131-212 63 63 40 1993-2170 181-302 69 69 50 2469-2735 224-378 75 75 60 2889-3233 264-448 81 81 70 3127-3513 294-498 87 87 80 3402-3837 324-548 92 92 90 3777-4281 344-578 98 98 99 4200-4783 353-587 99 99 - Code:
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Gambit 1 If HP < 30% Frostwave 2 If Summoner's HP < 50% Cura 3 If the enemy can absorb Ice Attack 4 If the enemy is weak against Ice Flash-Freeze 5 If an enemy is spotted Flash-Freeze - Code:
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Actions Name Range Scope Type Element Attack Attack 3 N/A physical None 650 Cura 10 Diameter 10 Magic None 450 Flash-Freeze 12 N/A Magic Ice 660 Frostwave 12 Diameter 8 Magic Ice 1100
- Shemhazai, the Whisperer wrote:
- Spoiler:
Shemhazai, the Whisperer Scion that is both horse and woman, wielding utter control over the souls that wonder the underworld, in opposition to the martyr lgeyorhm, sicon of light. Though she once served the gods as a guardian, when Ultima announced her rebellion, Schemhazai went to her, whispering of the gods' hidden weaknesses. She then descended upon the land without leave of the gods, and taught men of destruction and evil. For this was she stricken down and bound.
- Code:
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Weak against fire. - Code:
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level Max HP Max MP Str. Mag. Pwr. 01 2430-2431 23-25 51 46 10 2565-2588 50-70 56 51 20 2810-2876 90-140 62 57 30 3125-3248 131-212 68 63 40 3423-3600 181-302 74 69 50 3899-4165 224-378 80 75 60 4319-4663 264-448 86 81 70 4557-4943 294-498 92 87 80 4832-5267 324-548 97 92 90 5207-5711 344-578 99 98 99 5630-6213 353-587 99 99 - Code:
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Gambit 1 Summon Time Remaining < 3 posts Hell Fire 2 If HP <30% Attack 3 If an enemy is spotted Painflare - Code:
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Actions Name Range Scope Type Element Attack Devour Soul 10 N/A Magic None None Soul Purge 12 Diameter 8 Magic None None
- Hashmal, Bringer of Order wrote:
- Spoiler:
Hashmal, Bringer of Order Scion set by the gods to wield and manipulate the laws of this world, and with the holy power lead mankind to order. Created in opposition to Fandaniel the Protector, scion of light. Desiring to bring order to all things, he joined with Ultima in her battle against the gods. He gave his body to the Thousand-Years War, and when his strength was spent, down into the burning inferno he fell.
- Code:
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Immune to all status elements. Absorbs Earth and is weak against Wind. - Code:
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level Max HP Max MP Str. Mag. Pwr. 01 2360-2161 23-25 52 48 10 2495-2518 50-70 57 53 20 2740-2806 90-140 63 59 30 3055-3178 131-212 69 65 40 3353-3530 181-302 75 71 50 3829-4095 224-378 81 77 60 4249-4593 264-448 87 83 70 4487-4873 294-498 93 89 80 4762-5197 324-548 98 94 90 5137-5641 344-578 99 99 99 5560-6143 353-587 99 99 - Code:
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Gambit 1 If Summoner's HP < 10% Gaia's Wrath 2 If the enemy can absorb Earth Attack 3 If the enemy is weak against Earth Roxxor 4 If an enemy is spotted Roxxor - Code:
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Actions Name Range Scope Type Element Attack Attack 3 N/A physical None 800 Roxxor 12 N/A Magic Earth 900 Gaia's Wrath 12 Diameter 8 Magic Earth 1500
- Famfrit, the Darkening Cloud wrote:
- Spoiler:
Famfrit, the darkening Cloud The hideous, darkly clouded form of Famfrit, scion in opposition to Holy queen Emmerololth, scion of light, was anathema even to his creators. Thus, after a great battle, was he broken and sealed within armor faced with wards. The confines of his armor are void of light, so he is called the Darkening Cloud. Men fear the rain that falls from the black clouds that ooze from the giant ewer as a herald of chaos and waste.
- Code:
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Immune to all status elements. Absorbs Water and is weak against Fire. - Code:
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level Max HP Max MP Str. Mag. Pwr. 01 3860-3861 23-25 54 53 10 3995-4018 50-70 59 59 20 4240-4306 90-140 65 64 30 4555-4678 131-212 71 70 40 4853-5030 181-302 77 76 50 5329-5595 224-378 83 82 60 5749-6093 264-448 89 88 70 5987-6373 294-498 95 94 80 6262-6697 324-548 99 99 90 6637-7141 344-578 99 99 99 7060-7643 353-587 99 99 - Code:
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Gambit 1 Summon Time Remaining < 3 posts Tsunami 2 If HP < 30% Tsunami 3 If the enemy can absorb Water Attack 4 If the enemy is weak against Water Briny Cannonade 5 If an enemy is spotted Briny Cannonade - Code:
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Actions Name Range Scope Type Element Attack Attack 3 N/A physical None 1450 Briny Cannonade 12 N/A Magic Earth 1400 Tsunami 12 Diameter 8 Magic Earth 2000
- Adrammelech, the Wroth wrote:
- Spoiler:
Adrammelech, the Wroth Emperor among the scions, able to reduce to nothing aught he strikes with a single vengeful blow of his fist, created in opposition to Deudalephon the Benevolent, scion of light. Though he was by the gods to quell the fiends that raged in the Otherworld, his immense strength and fearsome visage drew the fiends to his side, and turned him against his creators. Adrammelech rose to prominence in the Otherworld, whence he led a fiendish horde against the gods, but in the end, he was defeated.
- Code:
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Immune to all status elements. Absorbs Thunder and is weak against Ice. - Code:
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level Max HP Max MP Str. Mag. Pwr. 01 1110-1111 23-25 48 46 10 1245-1268 50-70 53 53 20 1490-1556 90-140 59 57 30 1805-1928 131-212 65 63 40 2103-2280 181-302 71 69 50 2579-2845 224-378 77 75 60 2999-3343 264-448 83 81 70 3237-3623 294-498 89 87 80 3512-3947 324-548 94 92 90 3887-4391 344-578 99 98 99 4310-4893 353-587 99 99 - Code:
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Gambit 1 Summon Time Remaining < 3 posts Judgment Bolt 2 If HP < 30% Judgment Bolt 3 If Summoner's HP <50% Curaga 4 If the enemy can absorb Thunder Bio 5 If more then one enemy is present Thundara 6 If the enemy is weak against Thunder Flash Arc 7 If an enemy is spotted Flash Arc - Code:
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Actions Name Range Scope Type Element Attack Curaga 10 N/A Magic None 850 Thundara 10 Diameter 6 Magic Thunder 700 Bio 12 Diameter 6 Magic none 880 Flash Arc 12 N/A Magic Thunder 720 Judgment Bolt 12 Diameter 8 Magic Thunder 1200
Last edited by Haruko on Sun Mar 02, 2008 7:02 am; edited 16 times in total | |
| | | Haruko Sage of Darkness
Posts : 568 Join date : 2007-10-08
Vitals HP: (0/0) MP: (0/0) Portal Mastery: (0/0)
| Subject: Re: Journy to battle Sin topic rules XP Sun Mar 02, 2008 12:09 am | |
| Haruko's Summons (2) - Cúchulainn, the Impure wrote:
- Spoiler:
Cúchulainn, the Impure Scion created to rid the world of its impurities by swallowing them within himself, in opposition to Nabriales the Majestic, scion of light. The world, however, was more filled with impurity and corruption than even the gods dared imagine, and having swallowed it all, the once beautiful Cúchulainn was transformed into a hideous thing, a deity of filth, and so did he turn against his creators. Whenever his feet should fall, there all life withers to dust.
- Code:
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Cuts all status elements in half. - Code:
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level Max HP Max MP Str. Mag. Pwr. 01 2320-2331 23-25 51 46 10 2455-2478 50-70 56 51 20 2700-2766 90-140 62 57 30 3015-3138 131-212 68 63 40 3313-3490 181-302 74 69 50 3789-4055 224-378 80 75 60 4209-4553 264-448 86 81 70 4447-4833 294-498 92 87 80 4722-5157 324-548 97 92 90 5097-5601 344-578 99 98 99 5520-6103 353-587 99 99 - Code:
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Gambit 1 Summon Time Remaining < 3 posts Blight 2 Undead Attack 3 If enemy's HP < 100% Malaise 4 If an enemy is spotted Attack 5 If own HP < 100% Curga - Code:
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Actions Name Range Scope Type Element Attack Attack 2 N/A Physical None 830 Curga 10 Diameter 10 Magic None 1450 Malaise 12 N/A Magic None 900 Blight 12 Diameter 8 Magic None 1500
- Chaos, Walker of the Wheel wrote:
- Spoiler:
Chaos, Walker of the Wheel Tutelary deity of the sacred crystals fashioned by the gods at the time of the Great Making. Created in opposition to Mitron the Chastiser, scion of light. Upon entering the world of Man, he was enveloped in the turmoil rampant there. Lost, he died and was reborn countless times, a walker of life's wheel, eventually to rage against the gods that had so fated him. By sitting in meditation upon the Uneh Pedestal does he clear heart and mind until all that has order are reason and thought is made as nothing.
- Code:
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Immune to all status elements. Absorbs Wind and is weak against Earth. - Code:
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level Max HP Max MP Str. Mag. Pwr. 01 4135-4136 23-25 54 46 10 4270-4293 50-70 59 53 20 4515-4581 90-140 65 57 30 4830-4953 131-212 71 63 40 5128-5305 181-302 77 69 50 5604-5870 224-378 83 75 60 6024-6368 264-448 89 81 70 6262-6648 294-498 95 87 80 6537-6972 324-548 99 92 90 6912-7416 344-578 99 98 99 7335-7918 353-587 99 99 - Code:
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Gambit 1 Summon Time Remaining < 3 posts Tornado 2 If HP < 30% Tornado 3 If the enemy is weak against Light Holy 4 If the enemy is weak against Dark Darkga 5 If the enemy is weak against Fire Firaga 6 If the enemy is weak against Thunder Thundaga 7 If the enemy is weak against Ice Blizzaga 8 If the enemy can absorb Wind Scourge 9 If the enemy is weak against Wind Aeroga 10 If enemy's HP are high Whirlwind - Code:
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Actions Name Range Scope Type Element Attack Holy 10 N/A Magic Light 1570 Whirlwind 10 Diameter 6 Magic Wind 1030 Firaga 10 Diameter 6 Magic Fire 1240 Thundaga 10 Diameter 6 Magic Thunder 1240 Blizzaga 10 Diameter 6 Magic Ice 1240 Scourge 10 Diameter 6 Magic None 1420 Darkga 10 Diameter 6 Magic Dark 1300 Tornado 12 Diameter 8 Magic Wind 2000
- Zalera, the Death Seraph wrote:
- Spoiler:
Zaldera, the Death Seraph Heretic scion who wrapped the world in dark energies, seeking to take the souls of all living things unto himself. Created in opposition to Emet-Slech, Angel of Truth, and the scion of Light. Originally takes with the judging of men upon their deaths, his soul was tainted by the curses of those who raged against the heavens, and seizing one of the gods' servants, a shamaness, as a hostage, he rebelled against his creators. Even now, in defeat, he clutches the shamaness to him in his right arm, and with the aid of her death-wail does he summon the soul of darkness to do his bidding.
- Code:
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Immune to all status elements. Absorbs light. - Code:
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level Max HP Max MP Str. Mag. Pwr. 01 1220-1221 23-25 50 46 10 1355-1378 50-70 55 53 20 1600-1666 90-140 61 57 30 1915-2038 131-212 67 63 40 2213-2390 181-302 73 69 50 2689-2955 224-378 79 75 60 3109-3453 264-448 85 81 70 3347-3733 294-498 91 87 80 3622-4057 324-548 96 92 90 3997-4501 344-578 99 98 99 4420-5003 353-587 99 99 - Code:
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Gambit 1 If opponent's HP < 30% Condamnation 2 If HP > 80% Kill 7 If an enemy is spotted Shock 3 If Own HP < 100% Holy* *Holy is used to heal - Code:
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Actions Name Range Scope Type Element Attack Holy 10 N/A Magic Light 1570 Shock 10 N/A Magic None 1330 Kill 12 N/A Magic None Death Condemnation 12 Diameter 8 Magic None 2170
- Zeromus, the Condemner wrote:
- Spoiler:
Zeromus, the Condemner Honoring the law more then any other, a scion of holy order and condemner or criminals. Created in opposition to Knight-Star Pashtarot, scion of light. He turns his deep, abiding hatred for those who break the law into living darkness, therein to plunge the guilty in fell judgment. Over time, he came to care less for upholding the law and more to condemn the gods themselves to death. Thus did he earn the title of "The Condemner," and thus did he fall from grace.
- Code:
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Cuts all status elements in half. - Code:
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level Max HP Max MP Str. Mag. Pwr. 01 2710-2711 23-25 53 46 10 2845-5868 50-70 58 51 20 3090-3156 90-140 64 57 30 3405-3528 131-212 70 63 40 3703-3880 181-302 76 69 50 4179-4445 224-378 82 75 60 4599-4943 264-448 88 81 70 4837-5223 294-498 94 87 80 5112-5547 324-548 99 92 90 5487-5991 344-578 99 98 99 5910-6493 353-587 99 99 - Code:
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Gambit 1 Summon Time Remaining < 3 posts Big Bang 2 If an enemy is spotted Gravity Well - Code:
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Actions Name Range Scope Type Element Attack Gravity Well 12 N/A Magic None 1450 Big Bang 10 Diameter 8 Magic None 2560
- Exodus, the Judge-Sal wrote:
- Spoiler:
Exodus, the Judge-Sal Most ancient of the scions, created in opposition of Halmarut, the Arbiter, and the scion of light. Tasked with keep watch over the would, with the authority to judge the value of all things. As he watched, unseen, unknown, his attachment to the world dwindled and faded until it was as nothing. Fitting that he would desire to make, too, as nothing. Yet he fell in the war against the gods, and was thwarted, imprisoned in punishment for his heresy.
- Code:
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Cuts all status elements in half. - Code:
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level Max HP Max MP Str. Mag. Pwr. 01 2820-2821 23-25 53 46 10 2955-2978 50-70 58 51 20 3200-3266 90-140 64 57 30 3515-3638 131-212 70 63 40 3813-3990 181-302 76 69 50 4289-4555 224-378 82 75 60 4709-5053 264-448 88 81 70 4947-5333 294-498 94 87 80 5222-5657 324-548 99 92 90 5597-6101 344-578 99 98 99 6020-6603 353-587 99 99 - Code:
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Gambit 1 Summon Time Remaining < 3 posts Meteor 2 If an enemy is spotted Comet - Code:
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Actions Name Range Scope Type Element Attack Comet 12 N/A Magic None 1800 Meteor 12 Diameter 8 Magic None 2760
- Ultima, the High Seraph wrote:
- Spoiler:
Ultima, the High Seraph Masterpiece among the sicons created by the gods, and mastermind of the plot to rise against them. Prior to her betrayal, she was tasked with guiding souls to heaven and aiding in their reincarnation. Called the High Seraph for her angelic wings of glimmering gold, yet it was on wings of deepest black that the tainted angel Ultima rose against the gods. Since her fall, her heart is without light, and impossible to know. She's vary powerful, but has perhaps the single most difficult final attack to trigger. It requires that both she and the summoner have critical HP levels. This is almost impossible to trigger on command, but a blast of pure power can often help force things. Ultima also enters the battle with Reflect on, so be sure to work around that to heal her. - Code:
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Immune to all status elements. Absorbs light and is weak against Dark. - Code:
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level Max HP Max MP Str. Mag. Pwr. 01 4410-4411 23-25 60 46 10 4545-4568 50-70 66 52 20 4790-4856 90-140 72 58 30 5105-5228 131-212 28 64 40 5403-5580 181-302 84 70 50 5879-6145 224-378 90 76 60 6299-6643 264-448 96 82 70 6537-6923 294-498 99 88 80 6812-7247 324-548 99 94 90 7187-7691 344-578 99 99 99 7610-8193 353-587 99 99 - Code:
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Gambit 1 If summoner's and Exper's HP < 30% Eschaton 2 If the enemy can absorb Light Flare 3 If the enemy is weak against Light Redemption 4 If an enemy is spotted Redemption - Code:
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Actions Name Range Scope Type Element Attack Flare 10 N/A Magic None 1630 Redemtion 12 N/A Magic None 1800 Eschaton 12 Diameter 6 Magic Light 3400
- Zodiark, Keeper of Precepts wrote:
- Spoiler:
Zodiark, Keeper of Precepts Strongest of the sicons created by the gods, they feared his growth, and so kept him a child. So indomitable is his strength that all things are by him twisted and pressed into oblivion. He alone fashions the laws governing all things, and administers punishment in place of the gods. So is he Keeper of Precepts, and his authority is absolute. Zodiark is an extremely powerful ally. Its powerful Scathe attacks can wipe out entire enemy clusters in seconds. Zodiark's final attack, Final Eclipse, requires that the summoner be under half health. This is achieved by hurting the summoner either before or after Zodiark immediately is summoned. Hurting the summoner prior to summoning the Esper ensures that Zodiark immediately launches the Final Eclipse upon entering the battle. This is especially effective when facing bosses. By the way, Final Eclipse causes approximately 500 HP of damage with each use. - Code:
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Immune to all status elements. Absorbs dark and is weak against light. - Code:
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level Max HP Max MP Str. Mag. Pwr. 01 4410-4411 23-25 60 46 10 4545-4568 50-70 66 52 20 4790-4856 90-140 72 58 30 5105-5228 131-212 28 64 40 5403-5580 181-302 84 70 50 5879-6145 224-378 90 76 60 6299-6643 264-448 96 82 70 6537-6923 294-498 99 88 80 6812-7247 324-548 99 94 90 7187-7691 344-578 99 99 99 7610-8193 353-587 99 99 - Code:
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Gambit 1 If summoner is under half health Final Eclipse 2 If more then one enemy present Scathe 3 If the enemy can absorb Dark Flare 4 If the enemy is weak against Dark Banish Ray 5 If an enemy is spotted Banish Ray - Code:
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Actions Name Range Scope Type Element Attack Flare 10 N/A Magic None 1600 Scathe 10 Diameter 6 Magic None 1900 Banish Ray 12 N/A Magic Dark 2400 Final Eclipse 12 Diameter 6 Magic None 25000
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